| Ioana |
| Administrator |

 |
 |
| Joined: 25 Jun 2006 |
| Posts: 64 |
| Location: c|uj_n/\p0ca |
|
|
 |
 |
 |
|
As with any MMORPG you select a character and fight monsters to gain experience. MU is populated by a large variety of monsters, from simple ones like goblins to frightening ones such as the Elite Yeti or Gorgon. Each monster-type is unique, has different spawn points, and drops different items.Outside of a duel, PvP fighting is possible but discouraged. When one player attacks another, a Self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. If one player kills another without Self-defense active, he/she becomes an Outlaw. Outlaws have disadvantages during game play, depending on his Outlaw level.To clear Outlaw status, the character must wait a significant amount of time without killing. The wait can be shortened by killing large number of monsters, which is generally done in one of the servers that does not consimt PvP attacks. The amount of time reduced from the outlaw penalty is equal to the monster's level in seconds.
Character Stats
Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When you gain enough experience points and level up, you can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5.
Strength - This is your character's physical strength. The more you invest in this stat, the more damage you'll deal when striking with a melee weapon and the less chance you have of missing an enemy. Higher strength allows your character to equip stronger armor and weapons.
Agility - This measures the character's dexterity. Agility increases your chance of hitting and your defense. Whereas Strength determines your melee damage, Agility determines damage from a Bow or Crossbow. Some weapons require large numbers of Agility points, and every piece of Elf armor requires some.
Vitality - This is your character's toughness. Vitality gives your character extra HP.
Energy - This is the character's ability in using skills. Dark Wizards and Elves need large amounts of Energy to learn new spells, and Dark Knights to use their weapon skills more often. Investing points in Energy increases your maximum mana and mana recharging rate as well as increasing the damage that a skill does.
Command – This is a deosebit stat that only Dark Lords have. It measures the ability the character has to handle the pets of nature.
Character Classes
At the start of the game the players can chose between three different character classes. Each class has its specific powers and items, making no class truly "better" than the other, and all three are typically used to their fullest extent when grouped together. Later on in the game, the player can create characters of aparte classes that are stronger than the first three.
Dark Knight (DK) - The Dark Knight, shortened DK, is the most popular character, most likely because of its focus on pure physical combat. Younger, less intelligent, and immature players are stereotyped with this class, however. Dark Knights are also more apt to become Murderers, due to a perception of raw, brute strength in the player, coupled with the stereotype mentioned earlier. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party, and coupled with the "buff" of an Elf, is a mighty force indeed. Lower level DKs generally apply their stat points as they "level up" to Strength with some stat points applied to Agility.
Blade Knight (BK) – After completing the game’s first quest, the Dark Knights "evolve" into Blade Knights, which have stronger stats and are able to use greater weapons and armor than those of Dark Knights.
Dark Wizard (DW) – The Dark Wizard specializes in offensive magic and can kill from a distance. Although able to handle some weapons used by Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. Instead, they wield magical staves, which increase the offensive power of their spells. A well-developed Dark Wizard can cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. They are useful in parties, however, being able to hit from a distance with powerful spells. Lower level DWs must make a difficult choice in applying stat points: they need to grow their Energy stats in order to cast higher level spells, but need sufficient Strength in order to wield more powerful staffs and wear higher level armor.
Soul Master (SM) – After completing the game’s first quest, the Dark Wizards "evolve" into Soul Masters, who can use mighty and awe inspiring spells, and can equip better armor.
Elf – Elves specialize in long-ranged combat and defensive magic. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles, not acknowledged by the game itself but by the players. The "Agility Elf (AE)" focuses her stats on Agility and Strength, in that order. This allows them to use the strongest bows and crossbows, and cause great amounts of damage out of harm's way. Because of their ability to attack far away from an enemy's melee attack, Agility Elves are great at fighting by themselves, but are also included in parties for that extra bit of damage. The "Energy Elf (EE)", focus her attention on the Energy stat, allowing them to use monster summons and three brands of defensive spell: "Heal," "Greater Defense" (aka "aura") and "Greater Damage" (aka "buff".) These three spells make them invaluable to a party, allowing the top attacking players to cause more damage and receive less. Some players combine both styles, naming themselves "Hybrid Elves." She will have a high Agility in order to equip strong weapons and kill by herself, but also a greater Energy stat to make herself useful in parties.
Muse Elf – After finishing the game’s first quest, the Elves "evolve" into Muse Elves, who are stronger and can use more powerful armor and weapons.
Magic Gladiators (MG) – The Magic Gladiator is a combination of DK and DW, and can be unlocked as a new class when your character reaches level 220. He cannot wear a helm, and has three sets of class specific armor (Hurricane, Storm Crow, and Thunder) though he can also wear the armor of a DK or DW (but not those of a BK or SM.) Following the example set by Elves, Magic Gladiators tend to split into two groups, focusing on either magical prowess or physical might. The difference is less noticeable in Global Mu, as new "Strength MG" skills, weapons and armor have only just been released. However, MG's get 7 stat points per level, as opposed to the 5 gained by the three other classes.
Dark Lord (DL) – The Dark Lord is a fabled class , in addition to gaining 7 stat points per level, he has two creatures at his command: Dark Horse and Dark Spirit. The Dark Horse is his mount, and in addition to a new Earthquake skill, boosts the player's offensive power and defense. The Dark Spirit appears to be an eagle that soars above the Dark Lord's head, and is capable of a variety of skills. Both creatures come with their own unique level-up system.
Spells and Skills
Like most RPG games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG.
Dark Knight Skills
A DK has character skills including Twisting Slash Skill, Impaling Skill, Greater Fortitude, Death Stab, Rageful Blow, Combo Skill, and Raid (which can only be used when riding on a dinorant). There is only one shield skill that can be used called Defend. Dark Knight weapon skills conține Hacking, Cyclone, Stabbing, Uppercut, and Slash.
Dark Wizards Spells
DWs have the largest repository of spells of any character. These include Energy Ball, Fire Ball, Power Wave, Lightning, Teleport, Meteorite, Ice, Poison, Flame, Twister, Evil Spirit, Hell Fire, Aqua Beam, Blast and Inferno. Once a Dark Wizard has completed the class change quest and become a Soul Master, they are able to learn more spells. These include Mass Teleport, Mana Shield, Decay, Sudden Ice, and Nova.
Elf Skills
bows and crossbows can come with the Triple-Shot skill. However elves can also learn the Penetration and Ice Age spells separately. They are also able to learn a number of spells that affect other characters in the party. These include Heal, Greater Defence, and Greater Damage. They are also able to summon monsters to help fight for them. They are able to summon a Goblin, Golem, Assassin, Elite Yeti, Dark Knight, Bali (Vali), or a Soldier. Only one monster can be summoned at a time, and when summoning a new monster the previous monster is unsummoned.
Magic Gladiator Spells
Magic Gladiators can use all available Dark Wizard spells except for Teleport, Mana Shield, Mass Teleport, Decay, Sudden Ice, Nova and Energy Ball(the default dark wizard skill). Also they can use Twisting Slash and weapon skills. Strength MGs can also use a power wave skill given to them by a rune blade which unleashes five orbs that resembles the effect of an elf's triple shot skill. Strength MGs can use a fireslash skill, which does high damage and can cause a fire status effect which lowers the targets defense.
Dark Lord Spells
The Dark Lord can learn powerful spells from scrolls. These spells include fireburst, critical damage, electric spark, and summon. Fireburst is the most commonly used spell due to its range and high damage. A DL also has an innate spell called force, and can wear a scepter+skill to transform it into a stronger force wave spell.
Items
The availability of different types of items on MU is considered the most interesting feature of the game. Besides the normal item variety, items may contain special bonuses that are assigned almost randomly. Creating a 'perfect' item within the game is almost impossible. Since items can be so different, it's quite common to have your own custom armor.
Item Level
The item can have different levels ranging from 0 to 13 on the global servers and often going further on other servers. The item will change colors or even glow depending on its level. While a higher level item is stronger than a lower level item, it will also require more strength and agility to be used.
Example: Bill of Balrog +4, Elven Bow +2, etc.
Level 0, 1 and 2 items won't glow. The item will look normal.
Level 3 and 4 items will have a reddish color added to its natural colour. Level 3 and 4 items are common.
Level 5 and 6 items will have a bluish color added to its natural colour. Low level items drop at level 5 and 6. Higher level items are usually upgraded with jewels though some can be acquired from boxes.
Level 7 and 8 items will have a slight glow with the item's base color. You can only get one of these through upgrading or trading.
Level 9, 10, and 11 items will have a strong glow that is the same color as the item's base color. Level 11 items usually have an occasional shine of a second color to distinguish it from level 9 and 10 items.
Level 12 and 13 items will glow like level 11 except the shine of the second color will be more frequent.
If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At level 12 and 13, the lines will become an aura around the character and give a 15% and 20% boost.
Item Bonuses
Items may randomly have bonuses attached to them. They are commonly known as options throughout the game. These bonuses make the item stronger. These bonuses, similarily to an item's level, can be increased using a Jewel of Life. The levels range in increments of 4 (ex. +4,+8 and +12) on armor and swords, and increments of 5 on shields. The maximum bonus on an armor or weapon piece is +16, or +20 defense rate on a shield.
Example: Bill of Balrog +4+8, Elven bow +0+12
Weapons: The bonus increases damage.
Armor: The bonus increases defence, which will cause your character to take less damage from an enemies attack.
Shields: The bonus increases the defence rate, which affects the probablity of the character being hit by an enemy.
Luck Items - Gained through pure luck. If you're able to find one, this item will be easier to upgrade using jewel of souls and will increase your chance of hitting critical damage. Critical strikes hits with the maximum damage you can deal with that weapon and will appear in light blue.
Excellent Items - Very special and rare items, called excellent items, can give an extra and powerful boost to your items. An excellent item will glow the colors of a rainbow. An excellent item will have additional properties which vary from increasing plenar mana, to increasing overall damage. An excellent item can also increase in level, have a luck option, and have a bonus option just like normal items. Excellent weapons and armors have different bonusses. Pendants are classed with weapons, and rings are classed with armors.
Example: Excellent Elven Bow.
The bonuses for excellent weapons are:
Excellent damage rate +10%
Increase (wizardry) dmg +level/20
Increase (wizardry) dmg +2%
Increase attacking (wizardry) speed +7
Increase life after monster + life/8
Increase mana after monster + mana/8
and for excellent armor & shields:
Defense success rate +10%
Reflect damage +5%
Damage decrease +4%
Increase HP +4%
Increase mana +4%
Increase zen after hunt +40%
Armor Sets
These are the armor sets that are used by the characters. The sets are made of Boots, Gloves, Pants, Armor and Helm. The Magic Gladiator cannot wear a helm so his sets don't have helms, therefore he has a disadvantage. The armor a character is wearing is main way to know a character's power by look. Some higher level characters who are not able to afford more expensive armors may be mistaken for a low level. Wearing a complete set of armor where all the pieces come from the same armor set gives a bonus to defense rate equal to 10% of total defence.
The sets that a Dark Knight can wear are called the leather, bronze, scale, brass, plate, dragon, black dragon, dark phoenix, and great dragon sets. Once a Dark Knight has completed the class change quest and become a Blade Knight they are able to wear new sets. These are called the dark phoenix and great dragon sets. Dark Wizards are able to wear the pad, bone, sphinx and legendary sets. Once they become Soul masters they can also wear the grand soul and dark soul sets. Elves can wear the vine, silk, wind, spirit and guardian sets. Once they become Muse Elves they can also wear the divine and Red Spirit sets.
Magic Gladiator are a special class that can wear any of the Dark Knight and Dark Wizard sets. However they cannot wear any of the Blade Knight or Soul Master sets. To make up for this they are given their own sets that other classes cant wear. These are called the storm crow, thunder hawk, and hurricane sets.
Like the Magic Gladiator, the Dark Lord can also wear some of the Dark Knight armors including the leather, bronze and scale sets. However, they are also given their own unique sets. These are named the light plate, adamantine, dark steel, and dark master sets.
Weapons
Swords
Swords can be either be one handed or two handed. They come with a variety of skills including Uppercut, Hacking, Stabbing, Cyclone, and Slash. Used by Dark Knights and Magic Gladiators.
Axes
The Axes are like swords, but they are stronger and attack more slowly, usually two handed. The strongest Dark Knight axe is the Chaos Dragon Axe, although not the strongest weapon of the Dark Knights.
Blunt Weapons
They are heavy and strong, made to crush bones, but are very slow. Used mainly by Dark Knights, but the elemental mace can be used by elves and is usually accompanied by an elemental shield.
Bows
Bows and crossbows are the weapons only elves may wear. The bow must be insert on the left-hand equipment section, and the ammo, arrows, on the right-hand. If the elf runs out of arrows she can't attack. All of them may come with the Triple Shot Skill.
Crossbows
Crossbows, as with bows, can only be equipped by elves. They are similar to bows. The ammo they use are the Crossbow Bolts. They all can come with the Triple Shot Skill.
Spears and Scythes
These are powerful weapons usually combining power and speed. They are very popular, and usually require less strength and more agility. Elves may also use but they won't be very strong with them. To use the impaling skill it's required for you to be using a weapon of this class.
Staffs
The staffs aren't strong for physical attacks, instead they increase the strength of the spells made. They can only be equipped by Dark Wizards and Magic Gladiators.( they have created new staff that have skill making full strenght dw more chances of atack with staff / ( skill of combo pub /skill of dublu stab )
Shields
Shields can be used by any character class though some are designed specfically for one class only. The Grand Soul Shield is the best shield that a Dark Wizard can wear and is worn with a one handed staff. There are also the elf specific shield which are worn with an elven axe or elemental mace. The only skill they can come with is the defence skill.
Wings
Wings provide a powerful increase in damage and decrease for a character, and also tells that a character is over level 180. Wings allow the character to "fly", although really you just hover above the ground, and it is pretty similar to walking and running. They increase the Defense and Attack and may have their own options, and they also allow entrace into Icarus. To use them the character must be of level 180, and a required level for second level wings of 215, so it's an item reserved to the most dedicated players. They are manufactured on the chaos machine, and each class has its own wing.
Devil Wings (for Dark Knights)
Angel Wings (for Dark Wizards)
Fairy Wings (for Elves)
Dragon Wings (for Blade Knights)
Soul Wings (for Soul Masters)
Holy Spirit Wings (for Muse Elves)
Wings of Darkness (for Magic Gladiators)
Cape of Dark Lord (for Dark Lords)
Magic Gladiators are also able to wear Dark Knight and Dark Wizard wings.
Rings and Pendants
These items are meant to give resistance towards certain status effects, but can also provide HP recovery, mana increase, and AG increase through options. Rings and Necklances/Pendants aren't stackable, so only the highest level ring of the same type will be counted.
Pendants – These items protect your character against certain elements that come from monster attack. A character can wear only one pendant at a time.
Rings - There are two types of rings. Regular rings work just like pendants. The second type of rings are called Transformation rings. They transform you into a monster and you take on their attacking style. A character can wear two rings at a time.
Guardian Items
You can equip guardians to give your character a boost during battle. However they aren't cheap and they are disposable items. They have 255 HP when picked up and taking damage will lower its health, although the lower the damage, the slower the health will decrease.
Angel - Increases your max HP by 50 points. Absorbs 20% damage dealt.
Imp - Increases your attack by 30%. Your character loses 3HP every time you score a hit.
Unicorn - Increases your defense rate (you dodge attacks more easily), and also makes you move hastily.
Dinorant - Created by chaos combination, the Dinolant is like a combination of the other three guardian items. It allows the wearer to run at the same speed as a uniria, absorbs damage like an angel, and increases damage delt like a Satan. It also allows the charater to enter Icarus once they have reached the appropriate level. It comes with a DK exclusive raid skill, the only ranged skill a DK can use.
Usable Items
Scroll of Town Portal - Using this item you'll be sent back to the closest safe area.
Healing Potions - These will heal your HP.
Mana Potions - These will recover your MP.
Antidotes - These will cure poisoning, but since poison only last 10 seconds it's a very pointless item to have.
Alcohol - It increases your attack speed by 20 for the next minute. Your character will have a tint of red.
Arrows - Ammo for Bows. Contains 255 arrows.
Crossbow Bolts - Ammo for Crossbows. Contains 255 bolts.
Fruit – Fruits are made with the Jewel of Creation. There is one fruit by character stat (except command), and when used the fruit will increase between 1 and 3 points of the stat.
Jewels
These are the second most expensive, rare and useful items on MU. There are 5 different jewels, each one with its own use. According to the story, each of the jewels is a fragment of the sealing stone that held Kundun before it shattered.
Jewel of Chaos - It lets you combine using the Chaos machine and is the most common. Combining Chaos with Bless and Soul upgrades your items to +10 and +11, however if fails, you will lose your item. These are also used like currency.
Jewel of Bless - Allows you to upgrade your items up to +6. It's chance of having success is 100%.
Jewel of Soul - Allows you to upgrade your items up to +9. It can also upgrade +0 items, but unlike Bless, this jewel will work only 50% of the time. If the item has luck, this chance increases to 75%. If it fails, however, the item's level may drop by 1 level or if the item is +7 or +8 it will be returned to +0.
Jewel of Life - This jewel increses an item's option by 1 level. It is the only way to make an item have a +16 option or a shield have a +20 option. It has a 50% chance of success, and if it fails, your item will lose its option.
Jewel of Creation - Combining the Jewel of Creation with chaos may făcute a fruit. This fruit, when eaten, will boost one of your stats. It's the rarest jewel.
Loch's feather - A rare item that is used in the chaos machine to create second level wings.
Boxes
These are rare items dropped only by Golden Mobs (Golden Budge Dragons, Golden Goblin, Golden Lizard king, etc). To open the box and find out what is inside it must be dropped from inventory. It could drop zen, a good regular item (+4/+5 +option and maybe +luck), an excellent item, or nothing. There are boxes of luck, heaven, and kundun. A box of kundun can be +1 to +5, where the higher the box level, the better the reward can be for dropping it.
Events
Blood Castle
Blood Castle is an event where players must rescue the fallen angel's weapon. To get to the castle, the player must first get an invisibility cloak. This is made by obtaining a scroll of archangel and a blood fang. The scroll of archangel and the blood fang can be +1,+2,+3,+4,+5,+6, or +7. These must go into the Chaos combination machine along with a Jewel of Chaos and some zen. If the combination is successful, you will get an invisibility cloak. The resulting invisibility cloak will correspondingly be +1 to +7 depending on the level of items combined. Each level of the cloak will let the player fight varying levels of monsters.+1 will let you fight weak monsters, while +7 items will release incredibly tough monsters. It is advised to go in with a party (all with individual cloaks of the same level) while enering with a +7 cloak as, no matter your level, you will probably die very quickly against the +7 monsters. The player then needs to go to Davias, where he/she will need to find the angel messenger. If he says you have came too early, right click on the cloak and it will tell you how long until you can enter the castle. When the time comes, the angel messenger will let you enter, and you will find yourself at a start of a bridge. Soon the invasion will start. On the bridge, the players in the event will have to kill 40 monsters for every player. Once these have been killed, you need to go to the end of the bridge and destroy the gate. Get inside and kill two spirit beasts for each player in the castle, the destroy the crystal statue and take the weapon. Go all the way back to the start and talk to the fallen angel. If you have the weapon, she will reward you with two jewels of chaos, zen and some experience. It will end.
Devil Square
Devil Square can be entered talking with Charon on Noria. Devil Square is divided into four different levels and each with their own level requirements. This place is full of hordes of monsters, and while there is no quest to be completed there are rumors that the jewel drop rate is slightly higher on this map.
Chaos Castle
Firstly you need to purchase the armour of the guards from a store or player. When you put your mouse over the armour it will display the level of the castle with the corresponding player level. Once you right click on the armour it will display either the time left until it opens or enter now or cancel. Then you will be teleported to what looks like a top of a tower which is Chaos Castle. Your armour and weapons will be the same but you will be dressed in the same armour as the new guards in the version 99b which was released in the year 2004. Also your weapon will correspond to the class of your character. Your character will be glowing in the manner of + 8 Armour. Also other characters at Chaos Castle will look like normal characters. Once Chaos Castle has started 100 Guards will spawn. You will have to eliminate them as shown down the bottom right corner of your screen. It will say say something like this: 100/72. The 72 showing how many you have to eliminate and the 100 showing how much you need to have accomplished. While you are doing so the Castle will start to perish and break up from the sides, doing so until you only have about six player squares left. Once you have completed the Castle by eliminating the 100 beasts you might have to wait a few seconds. Once you have defeated the last creature it will drop items, varying from server to server, usually five Box of Kundun+5.
Valley of Loren
The Valley of Loren is a castle set on Mu. This castle may be ruled by a guild, and if any guild wants they can lay siege to the castle, trying to obtain it. However, the siege isn’t easy, as the castle is protected by the “home guild” characters and soldiers. This is the "Epic of Loren" quest (the Castle Siege). This is considered to be one of the most amazing parts of Mu, and excites all of its users.
Golden Troop Invasion
Some monsters don't have a precise spawn point and appear randomly within the game. These monsters usually are golden and drop rare or important treasures when they are defeated. For example, on the global server we have the Golden Budge Dragon and the Golden Goblin. The first drops the Box of Luck and the latter drops the Box of Kundun +1. Both these monsters show up only within Lorencia, Noria or Devias. There is also a Golden Lizard who spawns in Atlans and a Golden Tantallos who spawns in Tarkan. They drop the Box of Kundun +3 and +4 respectively. |
|